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Odd assortments of scripts for CGI workflow and game development

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Month: October 2016

Smoke on the water

October 30, 2016 MatthewRickShawLeave a comment

Unfortunately, this post won’t contain any code as a lot of it is still under development, but I thought it worth showing what I’m currently working on. I currently have two tools I’m close to completing; Water Simulations and Voxel Rendering. I’ll explain a little more below, but first, here’s a quick example of what they look like.

water_spawning
water_movingsource
raypath
fogturntable

 

Continue reading “Smoke on the water” →

Smoke on the water
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