Particle Stock – Part 2

This got pushed by the wayside a little as a number of other tools took up more time, but I’ve finally gotten it to a suitable standard to release it. There are a number of improvements and optimizations I plan to add over the coming days, but at the moment it’s pretty useful as is! The premise is simple: Effects can be saved out as 2D image sequences, and read in to render out 3D particle effects with considerable speed and easy customization.

BurstGif

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Particle Stock – Part 2