Maya Noise Deformer Plugin

Once again a little off the usual track for this blog, but I’ll be back to the Nuke tools soon (I had an unfortunate incident with my laptop where a lot of my dev work got lost, but should be back on track soon). In the meantime, here’s a little proof of concept plugin I’ve thrown together for Maya – A noise deformer! Why Maya doesn’t have one in the first place is anyone’s guess, but this simple little script will apply a basic perlin noise to a mesh with a locator to manipulate it’s effect. The script is fairly basic, as trying to calculate noise on a heavy mesh in python would be too computationally expensive, but with the theory in place it should be relatively easy to recreate it in C++.

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Maya Noise Deformer Plugin