At last! I finally managed to carve out the time to get this out – Water simulations in nuke!
The tool treats the image as a 2D height field, with each pixel as a column of water and a given terrain. The water flows into adjacent pixels based on the height difference and a given user controlled slider. Due to the nature of this method, water can’t travel faster than a pixel per frame, so for large scale images re-timing will be necessary for faster effects.
Flow – Water Simulation in Nuke from Matthew “Rick” Shaw on Vimeo.