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Odd assortments of scripts for CGI workflow and game development

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manhattan

Cellular Noise

September 5, 2016 MatthewRickShawblink, cell, chebyshev, euclidian, manhattan, noise, nuke, voronoi, worley1 Comment

There’s a few types of noise that are missing from Nuke, and this one really bugged me. Worley noise in particular can be quite useful, and there are so many variations of cell noise that can be built from the same core mechanics that it seemed like a good one to begin with.

CellNoise

Continue reading “Cellular Noise” →

Cellular Noise
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